Please use this identifier to cite or link to this item:
https://scholarhub.balamand.edu.lb/handle/uob/7032
DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Khairallah, Antoine | en_US |
dc.contributor.author | Rabbaa, Roland Al | en_US |
dc.date.accessioned | 2023-09-21T08:41:04Z | - |
dc.date.available | 2023-09-21T08:41:04Z | - |
dc.date.issued | 2023 | - |
dc.identifier.uri | https://scholarhub.balamand.edu.lb/handle/uob/7032 | - |
dc.description | Includes bibliographical references (p. 40-41) | en_US |
dc.description.abstract | E-sport Gaming has been a fast-growing sport building a huge base fan worldwide. Creating a certain platform, marketing an experience that render the visit to the proposed project and its unique experience. Electronical games is an example of such perception providing a virtual experience. In addition to the central arena to watch worldwide e-sport gaming tournament visit, an arcade first level games, a virtual second level games and an access to the orbit room for an extra touch distinguish this place from many others with similar concepts. All this would emphasis the levels found in games and how when progressed in game progress. In our project, we are working on expanding this existing space turning it into a gaming arena that combines both the authentic gaming experience as well as a digitalized entertainment area and a space where customers would be able to palate the game and enjoy an experience transcended from the real world and into the virtual world. | en_US |
dc.description.statementofresponsibility | by Roland Al Rabbaa | en_US |
dc.format.extent | 1 online resource (viii, 41 pages) : ill. | en_US |
dc.language.iso | eng | en_US |
dc.rights | This object is protected by copyright, and is made available here for research and educational purposes. Permission to reuse, publish, or reproduce the object beyond the personal and educational use exceptions must be obtained from the copyright holder | en_US |
dc.subject | Gaming, Experience, Virtual, Orbit Room, Digitalized Entertainment Real | en_US |
dc.subject.lcsh | Electronic games | en_US |
dc.subject.lcsh | Virtual environments | en_US |
dc.subject.lcsh | Dissertations, Academic | en_US |
dc.subject.lcsh | University of Balamand--Dissertations | en_US |
dc.title | E-sport gaming arena | en_US |
dc.type | Project | en_US |
dc.contributor.corporate | University of Balamand | en_US |
dc.contributor.department | Department of Architecture | en_US |
dc.contributor.faculty | Académie Libanaise des Beaux-Arts | en_US |
dc.contributor.institution | University of Balamand | en_US |
dc.date.catalogued | 2023-09-21 | - |
dc.description.degree | MA in Interior Architecture and Design | en_US |
dc.description.status | Unpublished | en_US |
dc.identifier.OlibID | 316254 | - |
dc.provenance.recordsource | Olib | en_US |
Appears in Collections: | UOB Theses and Projects |
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