Please use this identifier to cite or link to this item: https://scholarhub.balamand.edu.lb/handle/uob/6978
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dc.contributor.advisorGhazi, Paulaen_US
dc.contributor.authorNajjar, Lynnen_US
dc.date.accessioned2023-09-07T13:06:46Z-
dc.date.available2023-09-07T13:06:46Z-
dc.date.issued2023-
dc.identifier.urihttps://scholarhub.balamand.edu.lb/handle/uob/6978-
dc.descriptionIncludes bibliographical references (p. 59)en_US
dc.description.abstractMetaversity is a cutting-edge educational platform that leverages the power of the metaverse to provide immersive and interactive learning experiences for students. The metaverse’s mission is to break down the barriers of traditional education and provide a new way for people to learn, collaborate, and innovate in a virtual environment. With Metaversity, students can access a wide range of courses, connect with other learners from around the world, and engage with industry experts in a dynamic and engaging way This project involves creating a virtual world, a metaverse, for Alba university. This metaverse would allow students, faculty, and staff to interact with each other and the university environment in a virtual space, using avatars to represent themselves. The purpose of the metaverse could be to facilitate distance learning, increasing socialization, or enhance the overall university experience such as including in the academic year virtual exhibitions and site visits for all students. By using a questionnaire, I was able to collect valuable insights that informed the design of our platform that is tailored to the specific needs of the audience, ensuring that it will be wellreceived and meet the expectations of the users through functionality and design. Overall, creating a metaverse for your university can be an exciting and an innovative project, with the potential to transform the way students and faculty interact with each other and the university environment. With careful planning, we can create a metaverse that enhances the university experience and provides new opportunities for learning and socialization.en_US
dc.description.statementofresponsibilityby Lynn Najjaren_US
dc.format.extent1 online resource (viii, 59 pages) : ill., tablesen_US
dc.language.isoengen_US
dc.rightsThis object is protected by copyright, and is made available here for research and educational purposes. Permission to reuse, publish, or reproduce the object beyond the personal and educational use exceptions must be obtained from the copyright holderen_US
dc.subjectMetaverse, communication, education, design, creation, socialization, engaging, platform, interaction, emersion, virtual, web 0.3en_US
dc.subject.lcshPlatforms for interactivityen_US
dc.subject.lcshMetaverseen_US
dc.subject.lcshDissertations, Academicen_US
dc.subject.lcshUniversity of Balamand--Dissertationsen_US
dc.titleAlba metaverse, brand identity and communicationen_US
dc.typeThesisen_US
dc.contributor.corporateUniversity of Balamanden_US
dc.contributor.departmentDepartment of Architectureen_US
dc.contributor.facultyAcadémie Libanaise des Beaux-Artsen_US
dc.contributor.institutionUniversity of Balamanden_US
dc.date.catalogued2023-09-07-
dc.description.degreeMA in Fine Artsen_US
dc.description.statusUnpublisheden_US
dc.identifier.OlibID316081-
dc.provenance.recordsourceOliben_US
Appears in Collections:UOB Theses and Projects
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